1. The circle
Each assassin has one current target. A valid kill must match that assignment. After a confirmed elimination, the assassin inherits the victim’s next target.
Live kill alerts
Get a browser notification when admin sends new Resistance intel. After enabling, use the bell in the header for settings.
How it works
Assassin Resistance is a live target-circle game. Reports update the ledger, ranking, Intel, and future badge economy.
Each assassin has one current target. A valid kill must match that assignment. After a confirmed elimination, the assassin inherits the victim’s next target.
Report uses canonical player selection, location, time, and eyewitness status. Public results show the victim as name + codename, but the assassin stays codename-only.
Each valid elimination is worth 15 points by default. Achievements add bonus points for timing, stealth, repeated patterns, and admin-recognized field context.
Total score decides the ranking first. Ties prefer more kills, then achievement points, badge count, rare badges, and earlier first kill.
Golden Contract windows are classified time windows. When active, a valid elimination can earn a special badge and bonus points. Future windows are not revealed publicly.
Admin-configured game-day edges can award Dramatic Entry or Dramatic Exit. Admin can later award extra report badges from reviewed comments.
Public pages never show assassin real names beside codenames. Name search remains real-name-only to avoid exposing codename mappings. Admin-only notes and future report comments stay private unless explicitly approved.