How it works

Every assassin hunts one target. When a target falls, the contract passes forward.

Assassin Resistance is a live target-circle game. Reports update the ledger, ranking, Intel, and future badge economy.

1. The circle

Each assassin has one current target. A valid kill must match that assignment. After a confirmed elimination, the assassin inherits the victim’s next target.

2. Reporting

Report uses canonical player selection, location, time, and eyewitness status. Public results show the victim as name + codename, but the assassin stays codename-only.

3. Scoring

Each valid elimination is worth 15 points by default. Achievements add bonus points for timing, stealth, repeated patterns, and admin-recognized field context.

4. Ranking

Total score decides the ranking first. Ties prefer more kills, then achievement points, badge count, rare badges, and earlier first kill.

5. Golden Contract

Golden Contract windows are classified time windows. When active, a valid elimination can earn a special badge and bonus points. Future windows are not revealed publicly.

6. Dramatic reports

Admin-configured game-day edges can award Dramatic Entry or Dramatic Exit. Admin can later award extra report badges from reviewed comments.

Privacy model

Public pages never show assassin real names beside codenames. Name search remains real-name-only to avoid exposing codename mappings. Admin-only notes and future report comments stay private unless explicitly approved.

Open Ranking · View Achievements · Report your kill